Editing
The Crackpet Show
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== [[File:TCSGameplay.jpg|thumb|''The Crackpet Show'' typically involves the player fighting against various enemies in each of the episodes.]] ''The Crackpet Show'' is a top-down shoot 'em up presented in a roguelike format. Up to four players can play cooperatively, each playing as one of the characters. The base version of ''The Crackpet Show'' features 8 characters, who are Bunny, Cowie, Rusty, Sharky, Crocodile, Panda, Evil Goat, and Piggy. If the player chooses, they may play a character with an alternate skin, though the skins have to be unlocked first, except for Panda, who starts out with 2 alternate skins from the start. After picking a character, the player picks a starting class, though they may mix up their loadout by dropping the chosen equipment, picking another class, and then re-picking the dropped weapon/item. *'''Assault:''' Focuses only on damage. Comes with the Pew Gun and the Anvil Drop special item. *'''Engineer:''' Focuses on debilitating enemies. Comes with the Zap Gun (chance to stun) and the Turret special item. *'''Medic:''' Focuses on defensive playstyle. Comes with the Lob-o-Gun (shoots bullets in an arc) and the Bandages special item. *'''Tank:''' Focuses on herding enemies through distraction. Comes with the Shotgun (spread shot of 3 bullets) and the Taunt special item. Weapons are players' main method of attack. Players automatically aim for the closest enemy, though the player may change target via dedicated buttons. Each weapon behaves differently and this information can be shown by reading its description. Players start off only being able to equip one weapon, but eventually the player is allowed to bring two to switch between. A player can not be weaponless, but if this happens, the player enters the next room with their chosen class weapon. A special item has various effects from inflicting damage to affecting enemy behavior. Like weapons, a single use of an item puts it into cooldown until it can be used again, but unlike weapons, an item has a limited number of charges before it runs out, and a player can only hold one special item at a time. Once players are ready, they may step into the round area that says "START" to begin the game. Every time players start a new session, they are given a choice of perks to claim. Perks give advantageous effects to the affected and their effects can be stacked with each other. Only one player can claim one perk machine at a time, so if multiple players claim the same perk, they will be subjected to a button-press minigame where the winner will be the one to claim the chosen perk. In the game, the players face rooms of enemies, with some layouts having traps that can damage both players and enemies alike. Each enemy type attacks differently, but their attacks are distinguished by the use of the color red. A player starts off with six hit points, and taking any damage deducts it by one. If a player runs out of health, they will be considered dead, but in co-op, a timer will appear to give allies a chance to revive the fallen player with one hit point. If all players are dead, however, the run ends. To move on to the next room, all enemies must be killed. Doing this in co-op will also revive all fallen players with one hit point. Players' weapon and special item pickups do not carry between runs whether a previous run is a success or a failure. The game features Campaign and Endless game modes. Campaign is the game's main story where players, whether playing solo or co-op up to four players, progress through three seasons each consisting of six episodes, for a total of eighteen episodes. Episode progress is tracked by clear completion, meaning players have to clear a new episode to unlock the next. An episode consists of a randomly-generated stage progression where players vote to pick. A stage has a random layout and typically can be either the normal Enemy, Weapon, Perk, or some other category, with any stage category other than Enemy rewarding the players depending on the stage type. For example, if the stage is a Weapon room, then a weapon is rewarded after defeating all the enemies inside. The player can also encounter minibosses starting from Episode 4 onwards, but all episodes in general end with a major boss fight. In Campaign, players earn Fame used to obtain Upgrade Coins and Likes for purchasing at the Shop rooms. Upgrade Coins are then used in the lobby to upgrade either a weapon, an item, or a perk offered randomly. Successfully clearing an episode will earn the players Trophies and skin cards to be used to unlock Sponsor skills and the wheel of fortune respectively. Sponsors are where the player can unlock additional features and gameplay advantages, but the player also has a choice to not assign a Sponsor skill once it is unlocked. Meanwhile, the wheel of fortune is used to unlock alternate skins for the playable characters, but it takes 5 skin cards per use and the skin rewarded is random. The Endless mode is available once the player cleared Season One. The players will start off in the lobby like in Campaign, but with the Sponsors and upgrades unavailable. However, every player is able to equip two weapons and find hearts occasionally dropped from enemies to heal without using Sponsors. Every player is also given a perk to increase damage and movement speed at the start. Endless mode has players face waves of various enemies. Every 10 waves, the player faces a random boss. As the mode goes on, the enemies gradually grow stronger, but the weapon/item/perk power and the likeliness of epic weapons and special items to drop are also gradually increased. The mode only ends if all players are dead.
Summary:
Please note that all contributions to Lumpypedia, a Happy Tree Friends wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Lumpypedia:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Browse
Episodes
Characters
Games
Navigation
Main page
Featured articles
Wiki maintenance
Recent changes
Random page
Help
Community
Tools
What links here
Related changes
Special pages
Page information