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Happy Tree Friends: Aggravated Asphalt
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==Gameplay== [[File:AAScreenshot1.png|thumb|''{{PAGENAME}}'' has the player navigate Flippy through the park filled with obstacles.]] ''Aggravated Asphalt'' utilizes the keyboard's arrow keys on the web version. Flippy runs on his own, but the player can move him between one of the three lanes by using the left and right arrow keys. Pressing the up arrow key will make Flippy jump, while pressing and holding the down arrow key will make him slide. Obstacles litter the lanes and the player has to make Flippy either switch lanes, jump over low obstacles, or slide under certain obstacles to avoid them. Hitting an obstacle will reduce Flippy's health indicated by a red meter under his icon on the HUD. If the meter was depleted, the game is over and displays the player's score based on Flippy's travel distance (in FT). Other than obstacles, the player will also encounter some coins and power-ups that Flippy can collect. Coins are used to revive Flippy whenever the player gets a game over, but only if the player chooses to do so. It costs 100 coins to revive him with 25% of his health meter and 300 coins to revive him with full health. Power-ups give advantageous effects like bonus coins and temporary powers like higher jumps and slower run speed. The game will notify the player of incoming power-ups via a text pop-up from the bottom of the screen. ''Aggravated Asphalt'' has two types of levels. The standard level is the park the game takes place in, where Flippy has to avoid various everyday objects like bikes, hot dog carts, and other things as well as the occasional [[Giggles]] and [[Mole]]. The other level, which is the flash back, is activated by having Flippy pick up three grenades at the park level, which [[Flipped Out Flippy|flips him]] out. The flash back level takes place in a ravaged village filled with war-related objects like military vehicles, duds, among others. The obstacle characters present in this level are [[Cuddles]] and [[Sniffles]], who can be killed by running into them. Unlike the park, the flash back has a definite end marked by a giant, smiling "good" Flippy face, after which Flippy returns to normal and the game resumes at the park level.
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